Author Topic: (BYZMODZ) Hacker Device & Hackable Doors  (Read 95 times)

Bobby Z

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(BYZMODZ) Hacker Device & Hackable Doors
« on: December 30, 2016, 05:12:45 pm »
BYZMODZ

Hacker Device & Hackable Doors

Description:

                     A hacker device that player can get & use to hack open doors.



STEP 1:

      Copy all folders from the archive you just extracted,
      to (Game-Guru/files/).

STEP 2:

   NOW IF YOU WANT PLAYER TO BE ABLE TO FIND THE HACKER DEVICE TO USE IT WITH NO CURRENCY INVOLVED THEN FOLLOW STEP 2A
   HOWEVER IF YOU WANT PLAYER TO HAVE TO BUY IT THEN YOU WILL NEED TO FOLLOW STEP2B

   STEP 2A: - OPEN YOUR LEVEL THAT YOU ARE ADDING THIS AND ADD ANY ENTITY YOU WANT TO USE AS HACKER DEVICE
       (HACKER DEVICE IS WHAT ALLOWS PLAYER TO HACK)
       - OPEN THE ENTITY PROPERTIES WINDOW FOR IT AND MAKE SURE IS IMMOBILE = YES & ALWAYS ACTIVE = YES   
       - APPLY THE SCRIPT TO MAIN (SCRIPTBANK/BYZMODZ/byzmodz_hacker_device_pickup.lua)
       - SOUND0 = AUDIOBANK/BYZMODZ/MISC/BYZ_NOTIFY.WAV

   STEP 2B: - OPEN YOUR LEVEL THAT YOU ARE ADDING THIS AND ADD ANY ENTITY YOU WANT TO USE AS HACKER DEVICE
       (HACKER DEVICE IS WHAT ALLOWS PLAYER TO HACK)
       - OPEN THE ENTITY PROPERTIES WINDOW FOR IT AND MAKE SURE IS IMMOBILE = YES & ALWAYS ACTIVE = YES   
       - APPLY THE SCRIPT TO MAIN (SCRIPTBANK/BYZMODZ/byzmodz_buyable_hacker_device.lua)
       - THE NAME SHOULD BE CHANGED TO THE AMOUNT YOU WANT IT TO COST
       (FOR EXAMPLE IF I WANT TO COST $1000 THEN NAME = 1000)   
       - Add my currencies system,
         which can be found here: http://byzmodz.createaforum.com/scripts/(byzmodz)-currencies-system/
      
STEP 3:

   - OPEN YOUR LEVEL THAT YOU ARE ADDING THIS AND ADD THE DOOR YOU WANT TO BE HACKABLE
   - OPEN THE ENTITY PROPERTIES WINDOW FOR IT AND MAKE SURE IS IMMOBILE = YES & ALWAYS ACTIVE = YES
   - IF YOU WANT AFTER THE HACKING IS COMPLETE FOR THE DOOR TO BE OPEN AUTOMATICALLY LIKE IN VIDEO
   (THEN, NAME = auto)
   - IF YOU WANT AFTER THE HACKING IS COMPLETE FOR PLAYER TO BE ABLE TO OPEN THE DOOR BY PRESSING BUTTON
   (THEN, DONT WORRY ABOUT ADJUSTING THE NAME)   
   - DOOR SOUNDS SHOULD SOUND0 = OPEN AND SOUND 1 = CLOSE
       (ALL GAMEGURU DOORS BOTH IN DEFAULT FILE SYSTEM AND ON GAMEGURU STORE ALL HAVE SOUND SET THE SAME WAY)
       (SO YOU SHOULDNT HAVE TO CHANGE THE SOUNDS UNLESS YOU HAD CUSTOM ONES YOU WANTED USE)
   - APPLY THE SCRIPT TO MAIN (SCRIPTBANK/BYZMODZ/byzmodz_hackable_door_01.lua)

STEP 4:

    - OPEN YOUR LEVEL THAT YOU ARE ADDING THIS AND ADD ANY ENTITY YOU WANT TO USE AS THE DOOR PANEL DEVICE
     (THE DOOR PANEL DEVICE IS WHAT CONTROLS THE DOOR AND GETS HACKED)
    (I RECCOMMEND YOU PUT IT NEXT TO THE DOOR OR ON THE DOOR)
    - OPEN THE ENTITY PROPERTIES WINDOW FOR IT AND MAKE SURE IS IMMOBILE = YES & ALWAYS ACTIVE = YES
    - APPLY THE SCRIPT TO MAIN (SCRIPTBANK/BYZMODZ/byzmodz_hackable_door_01_panel.lua)
    - SOUND0 = AUDIOBANK/BYZMODZ/MISC/BYZ_HACK_SOUND.WAV
    - SOUND1 = AUDIOBANK/BYZMODZ/MISC/BYZ_ACCESS_DENIED.WAV

STEP 5:

   - OPEN YOUR LEVEL THAT YOU ARE ADDING THIS AND ADD ANY ENTITY YOU WANT TO USE, THIS IS FOR THE UTILITIES
   (THIS ENTITY CAN BE HIDDEN IN PLAIN SIGHT OR HIDDEN OUT OF THE MAP)
   (WHETHER THE PLAYER SEES IT OR IS NEAR IT DOES NOT MATTER IT JUST NEEDS TO BE IN THE LEVEL)
   - OPEN THE ENTITY PROPERTIES WINDOW FOR IT AND MAKE SURE IS IMMOBILE = YES & ALWAYS ACTIVE = YES
   - APPLY THE SCRIPT TO MAIN (SCRIPTBANK/BYZMODZ/byzmodz_hacker_device_utilities.lua)
   - SOUND0 = AUDIOBANK/BYZMODZ/MISC/BYZ_ACCESS_GRANTED.WAV

That's it, thank you for using my codes, please credit me, & Happy Developing!
« Last Edit: December 31, 2016, 01:37:15 am by Bobby Z »

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