Author Topic: (BYZMODZ) Banking System  (Read 84 times)

Bobby Z

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(BYZMODZ) Banking System
« on: December 30, 2016, 04:55:03 pm »
BYZMODZ

Banking System

Description:

                     Player can get a bank account to save money for a future game. ATM Machine Features are:

   -- MULTI-PAGE MENU WITH MOUSE CONTROL
   -- POWER REQUIREMENT
   -- BANK CARD & PIN CODE REQUIREMENTS
   -- ACCOUNT UPGRADE OPTIONS
    -- HUD & SHADERS
   -- ACCOUNT INTEREST PLAN OPTIONS
   -- ANNUAL BANK ACCOUNT FEES



STEP 1:

      Copy all folders from the archive you just extracted,
      to (Game-Guru/files/).

STEP 2:

(NOTE: I recommend buy the atm machine model from the Game-Guru Store.)

   Add the entity you want to use as bank machine,
   
      open its entity properties and adjust the following:

        static mode = no
         main = byzmodz/byzmodz_bank_atm_machine.lua
         alwaysactive = yes
         sound0 = audiobank/byzmodz/misc/byz_touch_tone_button_02.wav
         sound1 = audiobank/byzmodz/misc/byz_button.wav

STEP 3:

   Find what entity you want to use as the bank card
   or use the one i included, add it and make a copy
   now you should have 2 bank card entities, select one of them
   and place it where you want player to pickup the bank card
      open its entity properties and adjust the following:

        static mode = no
         main = byzmodz/byzmodz_bank_card_pickup.lua
         sound0 = audiobank/byzmodz/misc/byz_notify.wav

   Now select the other bank card entity and place it
   hanging out of machine reason for this is when player has bank
   card they have a hud upon using machine the bank card disappears
   from their screen hud into atm machine for the card insert then
   upon leaving atm machine the card is remove from atm machine and
   put back on their hud.This is why i recommend the atm machine model
   from Game-Guru asset store cause it has the bank card insert slot on it.
   Anyways open its entity properties and adjust the following:

       static mode = no
      spawn at start = no
      alwaysactive = yes
         main = byzmodz/byzmodz_bank_atm_machine_card.lua

   Now find what entity you want to use as the gold bank card
   or use the one i included, add it & place it where the
   bank card hanging out of the atm machine is then
   open its entity properties and adjust the following:
   (NOTE: Don't worry about the 2 machine cards overlapping, the script takes care of that)
     
      static mode = no
      spawn at start = no
      alwaysactive = yes
         main = byzmodz/byzmodz_bank_atm_machine_gold_card.lua

STEP 4:

   This script requires my currencies system,
   which can be found here: http://byzmodz.createaforum.com/scripts/(byzmodz)-currencies-system/

STEP 5:

   This script requires my Power system,
   which can be found here: http://byzmodz.createaforum.com/scripts/(byzmodz)-switch-power-system/

NOTES:

   - What pin code to use can be changed
     in the currencies system script in the
     editable settings section.

That's it, thank you for using my codes, please credit me, & Happy Developing!
« Last Edit: December 31, 2016, 01:31:22 am by Bobby Z »

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