BYZMODZ
2-Way Teleporters
Description: 2-way teleporters, with power & money requirements.
DOWNLOAD: http://www.mediafire.com/file/nkv8zgucdxhk2wa/BYZMODZ+2-WAY+TELEPORTERS+%28GAME-GURU%29.rarSTEP 1: Copy all folders from the archive you just extracted,
to (Game-Guru/files/).
STEP 2: Add a story zone, this will be the vfx placeholder,
put it anywhere in the level, as it will not be seen and
can not be activated by player going in it,
open it's properties and adjust the following:
main = byzmodz/byzmodz_2way_teleport_video_placeholder.lua
audio = audiobank/byzmodz/misc/byz_teleporting_sfx.wav
visual = byzmodz\byzmodz_teleport_vfx.wmv
STEP 3: Add an entity for the 2-way teleportation system,
this may be an entity you hide out of map or
in plain sight, it just needs to be in the level.
open its entity properties and adjust the following:
static mode = no
main = byzmodz/byzmodz_2way_teleportation_system.lua
alwaysactive = yes
STEP 4: Add an entity for the 2-way teleporter pad A,
open its entity properties and adjust the following:
name = 2way_pad_a
ifused = 2way_pad_b
static mode = no
main = byzmodz/byzmodz_2way_teleporter_a.lua
alwaysactive = yes
sound0 = audiobank/byzmodz/misc/byz_teleport_start_sfx.wav
sound1 = audiobank/byzmodz/misc/byz_teleport_end_sfx.wav
STEP 5: Add an entity for the 2-way teleporter pad B,
open its entity properties and adjust the following:
name = 2way_pad_b
ifused = 2way_pad_a
static mode = no
main = byzmodz/byzmodz_2way_teleporter_b.lua
alwaysactive = yes
sound0 = audiobank/byzmodz/misc/byz_teleport_start_sfx.wav
sound1 = audiobank/byzmodz/misc/byz_teleport_end_sfx.wav
STEP 6: These require my power system,
which can be found here:
http://byzmodz.createaforum.com/scripts/(byzmodz)-switch-power-system/STEP 7: These require my currencies system,
which can be found here:
http://byzmodz.createaforum.com/scripts/(byzmodz)-currencies-system/That's it, thank you for using my codes, please credit me, & Happy Developing!