Recent Posts

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SCRIPTS / Re: (BYZMODZ) Buildable Power Switch
« Last post by nax on July 04, 2020, 11:39:11 am »
It doesn't turn on the lights but it give an error crash. like 105 error
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SCRIPTS / I'm way to😴😩😨😵😱👿for thus lmao
« Last post by I am maxis bro on May 31, 2017, 02:24:30 am »
I'm going to make a sick profile and fix my hole profile and remake it when I talk to u bro im to😩for this I'm on 👽
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SCRIPTS / Bro sorry I've been gone so long I'm coming back
« Last post by I am maxis bro on May 31, 2017, 01:48:41 am »
https://m.facebook.com/billy.kessinger.52?ref=page_internal hit hit me up Bro sorry I've been gone so long I'm coming back
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DEVELOPERS WANTED / Yo bobby
« Last post by I am maxis bro on May 30, 2017, 09:55:29 pm »
Yo bobby get in contact wit me
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IMAGES / Re: (BYZMODZ) Battery Life Hud
« Last post by I am maxis bro on May 30, 2017, 09:11:59 pm »
Yo bobby bro hit me up I'm coming back
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REQUESTS / Re: dig site script
« Last post by Bobby Z on January 13, 2017, 09:19:41 pm »
you are welcome to use it for personal or/and commercial use , although the entities look like the one's from cod , they are infact replicas , that i own rights for , i doubt i will but if i do release something that's personall use only , i will be sure to make mention,  however that being said i do request to be credited for it if used , as alot of work has been put in to these :) , anyways hope that answers your question, if you have anymore feel free to ask & on that note im gonna get back to preparing dig sites for release hope you enjoy and be sure to check out my other releases , alot more on the way including buildables , perk machines , powerup drops , zombiemode (with waves , round sounds , points for kills , round markers , etc) and much more , oh yeah incase you did not see in the mean time i released a buildable i had ready for release.
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SCRIPTS / (BYZMODZ) Buildable Power Switch
« Last post by Bobby Z on January 13, 2017, 01:51:10 am »
BYZMODZ

Buildable Power Switch

DESCRIPTION:

A power switch that must be built to use much like tranzit zombies power system.

https://www.youtube.com/watch?v=zkQ6M1FxjPI

DOWNLOAD: http://www.mediafire.com/file/jiorj6p22540d2z/BYZMODZ+BUILDABLE+POWER+SWITCH+%28GAME-GURU%29.rar

STEP 1:

      Copy all folders from the archive you just extracted,
      to (Game-Guru/files/).

STEP 2:

      This requires my power system,
      however when adding power system
      do not add the power switch included
      ignore that instruction.

      power system download & instructions
      can be found here: http://byzmodz.createaforum.com/scripts/(byzmodz)-switch-power-system/

STEP 3:

   Add an entity to be your workbench
   & place it where you want player to build power switch
   then open it's entity properties & make sure the following
   adjustments are made:

   main = byzmodz\byzmodz_buildable_power_switch_utilities.lua
   static mode = no
   isimmobile = yes
   always active = yes
   sound0 = audiobank\byzmodz\vox\maxis\1_of_3_parts_built.wav
   sound1 = audiobank\byzmodz\vox\maxis\last_part_picked_up.wav
   sound2 = audiobank\byzmodz\vox\maxis\task_completed_sound.wav

STEP 4:

   Open Your level & add the included power switch entity,
   then open entity properties for power switch
   & make sure the following adjustments are made:

   main = byzmodz\byzmodz_buildable_power_switch_built.lua
   static mode = no
   spawn at start = no   
   isimmobile = yes
   always active = yes
   sound0 = audiobank\byzmodz\misc\byz_switch2.wav

   Now apply properties and place entity
   where you want it to appear when built.
   
   (NOTE: I recommend you keep it near work bench, you don't have to i just think it looks nicer seeing parts appear as built)
   
STEP 5:

   Now add the parts that will appear as they are built.
   
   first add the handle entity and give it the following properties :   

   main = byzmodz\byzmodz_buildable_power_switch_built_handle.lua
   isimmobile = yes
   always active = yes
   spawn at start = no
   sound0 = audiobank\byzmodz\mystery_box\poof.wav
   
   second add the panel entity and give it the following properties :   

   main = byzmodz\byzmodz_buildable_power_switch_built_panel.lua
   isimmobile = yes
   always active = yes
   spawn at start = no
   sound0 = audiobank\byzmodz\mystery_box\poof.wav

   third add a entity you want to be the light
   and give it the following properties :   

   main = byzmodz\byzmodz_buildable_power_switch_built_light.lua
   isimmobile = yes
   always active = yes
   spawn at start = no
   sound0 = audiobank\byzmodz\mystery_box\poof.wav


   Now take all 3 parts and place them
   all exactly overlapping the power switch
   entity you added, or as close as you can get.

   (NOTE: press b to enter snap mode it will be alot easier to place built parts)

STEP 6:

   Now add the parts that player will find & pickup.

   first add the handle entity and give it the following properties :   

   main = byzmodz\byzmodz_buildable_power_switch_pickup_handle.lua
   static mode = no
   always active = no      
   sound0 = audiobank\byzmodz\mystery_box\poof.wav

   second add the panel entity and give it the following properties :   

   main = byzmodz\byzmodz_buildable_power_switch_pickup_panel.lua
   static mode = no
   always active = no      
   sound0 = audiobank\byzmodz\mystery_box\poof.wav

   third add a entity you chose to be the light
   and give it the following properties :

   main = byzmodz\byzmodz_buildable_power_switch_pickup_light.lua
   static mode = no
   always active = no      
   sound0 = audiobank\byzmodz\mystery_box\poof.wav
   
STEP 7:

   Now add 3 trigger zones, these will be the build zones
   
   give the one zone the following properties :   

   main = byzmodz\byzmodz_buildable_power_switch_buildzone_h.lua      
   sound0 = audiobank\byzmodz\misc\byz_build_loop.wav

   give the another zone the following properties :   

   main = byzmodz\byzmodz_buildable_power_switch_buildzone_p.lua      
   sound0 = audiobank\byzmodz\misc\byz_build_loop.wav

   give the another zone the following properties :   

   main = byzmodz\byzmodz_buildable_power_switch_buildzone_l.lua      
   sound0 = audiobank\byzmodz\misc\byz_build_loop.wav

That's it, thank you for using my codes, please credit me, & Happy Developing!

   NOTE: For entity you chose or choose as the light part,
         I recommend you buy/use the jforth designs one on gameguru store
         as that is what the shader for that part is designed to look like,
         however should you wanna use a different entity for the light,
         i will include instructions to create part shader below.
         (Be sure if you make part shader for light entity to keep the same name as light shader included and to place in same location)


HOW TO MAKE PART SHADER:

(NOTE: This method uses paint.net which is available to download here: http://www.getpaint.net/download.html)

   - add entity you want to make shader for into editor
     then align you view over entity and press 'print screen'
     key on your keyboard, Now open paint .net and press 'ctrl + v'
     keys on your keyboard, then when it asks you choose expand canvas size.
     Now click on rectangle select tool and select a square around the part
     and press 'ctrl + shift + x' and that will crop it down to size, now
     use eraser or magic wand if your able to and erase to background so
     it's just the part entity showing in the image, now to give it the
     same look as the other part shaders click on adjustments at the top
     and click sepia, now resize image to 64 x 64 and make sure part is
     centered in the image, then save as .png
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REQUESTS / Re: dig site script
« Last post by Unspokenbond on January 12, 2017, 10:50:34 pm »
Really appreciate you willing to share! This is a really cool thing to add to a game! Curious - what are the terms of use you allow? Personal & Commercial or just Personal use?
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REQUESTS / Re: dig site script
« Last post by Bobby Z on January 12, 2017, 10:38:47 pm »
i saw your youtube comment , again i would like to say thank you for your feedback alot of work went into the coding , anyways i will be sure to have it uploaded here within the next couple days along with my buildable collection which at the moment includes 8 different buildables , hope you enjoy and one more thanks for signing up and using my forum , im banned from gameguru's forum so i had to make my own lol , anyways expect dig sites availability soon
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REQUESTS / dig site script
« Last post by Unspokenbond on January 11, 2017, 09:22:13 pm »
I would love to know how you did you dig site script? :) or if you were planning on releasing it?

https://www.youtube.com/watch?v=E6LsY6V5QbQ
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