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Messages - Bobby Z

Pages: [1] 2
1
REQUESTS / Re: dig site script
« on: January 13, 2017, 09:19:41 pm »
you are welcome to use it for personal or/and commercial use , although the entities look like the one's from cod , they are infact replicas , that i own rights for , i doubt i will but if i do release something that's personall use only , i will be sure to make mention,  however that being said i do request to be credited for it if used , as alot of work has been put in to these :) , anyways hope that answers your question, if you have anymore feel free to ask & on that note im gonna get back to preparing dig sites for release hope you enjoy and be sure to check out my other releases , alot more on the way including buildables , perk machines , powerup drops , zombiemode (with waves , round sounds , points for kills , round markers , etc) and much more , oh yeah incase you did not see in the mean time i released a buildable i had ready for release.

2
SCRIPTS / (BYZMODZ) Buildable Power Switch
« on: January 13, 2017, 01:51:10 am »
BYZMODZ

Buildable Power Switch

DESCRIPTION:

A power switch that must be built to use much like tranzit zombies power system.

https://www.youtube.com/watch?v=zkQ6M1FxjPI

DOWNLOAD: http://www.mediafire.com/file/jiorj6p22540d2z/BYZMODZ+BUILDABLE+POWER+SWITCH+%28GAME-GURU%29.rar

STEP 1:

      Copy all folders from the archive you just extracted,
      to (Game-Guru/files/).

STEP 2:

      This requires my power system,
      however when adding power system
      do not add the power switch included
      ignore that instruction.

      power system download & instructions
      can be found here: http://byzmodz.createaforum.com/scripts/(byzmodz)-switch-power-system/

STEP 3:

   Add an entity to be your workbench
   & place it where you want player to build power switch
   then open it's entity properties & make sure the following
   adjustments are made:

   main = byzmodz\byzmodz_buildable_power_switch_utilities.lua
   static mode = no
   isimmobile = yes
   always active = yes
   sound0 = audiobank\byzmodz\vox\maxis\1_of_3_parts_built.wav
   sound1 = audiobank\byzmodz\vox\maxis\last_part_picked_up.wav
   sound2 = audiobank\byzmodz\vox\maxis\task_completed_sound.wav

STEP 4:

   Open Your level & add the included power switch entity,
   then open entity properties for power switch
   & make sure the following adjustments are made:

   main = byzmodz\byzmodz_buildable_power_switch_built.lua
   static mode = no
   spawn at start = no   
   isimmobile = yes
   always active = yes
   sound0 = audiobank\byzmodz\misc\byz_switch2.wav

   Now apply properties and place entity
   where you want it to appear when built.
   
   (NOTE: I recommend you keep it near work bench, you don't have to i just think it looks nicer seeing parts appear as built)
   
STEP 5:

   Now add the parts that will appear as they are built.
   
   first add the handle entity and give it the following properties :   

   main = byzmodz\byzmodz_buildable_power_switch_built_handle.lua
   isimmobile = yes
   always active = yes
   spawn at start = no
   sound0 = audiobank\byzmodz\mystery_box\poof.wav
   
   second add the panel entity and give it the following properties :   

   main = byzmodz\byzmodz_buildable_power_switch_built_panel.lua
   isimmobile = yes
   always active = yes
   spawn at start = no
   sound0 = audiobank\byzmodz\mystery_box\poof.wav

   third add a entity you want to be the light
   and give it the following properties :   

   main = byzmodz\byzmodz_buildable_power_switch_built_light.lua
   isimmobile = yes
   always active = yes
   spawn at start = no
   sound0 = audiobank\byzmodz\mystery_box\poof.wav


   Now take all 3 parts and place them
   all exactly overlapping the power switch
   entity you added, or as close as you can get.

   (NOTE: press b to enter snap mode it will be alot easier to place built parts)

STEP 6:

   Now add the parts that player will find & pickup.

   first add the handle entity and give it the following properties :   

   main = byzmodz\byzmodz_buildable_power_switch_pickup_handle.lua
   static mode = no
   always active = no      
   sound0 = audiobank\byzmodz\mystery_box\poof.wav

   second add the panel entity and give it the following properties :   

   main = byzmodz\byzmodz_buildable_power_switch_pickup_panel.lua
   static mode = no
   always active = no      
   sound0 = audiobank\byzmodz\mystery_box\poof.wav

   third add a entity you chose to be the light
   and give it the following properties :

   main = byzmodz\byzmodz_buildable_power_switch_pickup_light.lua
   static mode = no
   always active = no      
   sound0 = audiobank\byzmodz\mystery_box\poof.wav
   
STEP 7:

   Now add 3 trigger zones, these will be the build zones
   
   give the one zone the following properties :   

   main = byzmodz\byzmodz_buildable_power_switch_buildzone_h.lua      
   sound0 = audiobank\byzmodz\misc\byz_build_loop.wav

   give the another zone the following properties :   

   main = byzmodz\byzmodz_buildable_power_switch_buildzone_p.lua      
   sound0 = audiobank\byzmodz\misc\byz_build_loop.wav

   give the another zone the following properties :   

   main = byzmodz\byzmodz_buildable_power_switch_buildzone_l.lua      
   sound0 = audiobank\byzmodz\misc\byz_build_loop.wav

That's it, thank you for using my codes, please credit me, & Happy Developing!

   NOTE: For entity you chose or choose as the light part,
         I recommend you buy/use the jforth designs one on gameguru store
         as that is what the shader for that part is designed to look like,
         however should you wanna use a different entity for the light,
         i will include instructions to create part shader below.
         (Be sure if you make part shader for light entity to keep the same name as light shader included and to place in same location)


HOW TO MAKE PART SHADER:

(NOTE: This method uses paint.net which is available to download here: http://www.getpaint.net/download.html)

   - add entity you want to make shader for into editor
     then align you view over entity and press 'print screen'
     key on your keyboard, Now open paint .net and press 'ctrl + v'
     keys on your keyboard, then when it asks you choose expand canvas size.
     Now click on rectangle select tool and select a square around the part
     and press 'ctrl + shift + x' and that will crop it down to size, now
     use eraser or magic wand if your able to and erase to background so
     it's just the part entity showing in the image, now to give it the
     same look as the other part shaders click on adjustments at the top
     and click sepia, now resize image to 64 x 64 and make sure part is
     centered in the image, then save as .png

3
REQUESTS / Re: dig site script
« on: January 12, 2017, 10:38:47 pm »
i saw your youtube comment , again i would like to say thank you for your feedback alot of work went into the coding , anyways i will be sure to have it uploaded here within the next couple days along with my buildable collection which at the moment includes 8 different buildables , hope you enjoy and one more thanks for signing up and using my forum , im banned from gameguru's forum so i had to make my own lol , anyways expect dig sites availability soon

4
SCRIPTS / (BYZMODZ) Player Message Zone
« on: December 31, 2016, 01:46:28 am »
BYZMODZ

Player Message Zone

DESCRIPTION:

                               A zone that when player enters it freezes them and ai then displays a message,
                               to unfreeze them, player must click the ok button to acknowledge the message.
                              You can have up to 25 different possible messages
                             & as many of these zones as you want in your level.

https://www.youtube.com/watch?v=kjrzDpRYIno

STEP 1:

      Copy all folders from the archive you just extracted,
      to (Game-Guru/files/).

STEP 2:

   Add mssg zone entity to your level,
   where you want it to notify player the message.
   By default it comes set to display mssg_01

   To decide what each mssg says, open up the script
   & at the top in the "EDITABLE SETTINGS" section
   you can edit all 25 messages how you want, you get
   5 lines per message, if you want to use less then
   for that mssg erase the text from the qoutations
   for those lines you do not need.

   To decide in Game-Guru editor what zone displays what
   message, open up the entity properties window for that
   zone & give it the following entity properties:

   name = mssg_ & the number of whatever mssg it is
   (i.e. mssg_01 or mssg_02 or mssg_03 , etc)

   To decide what button colour is used, open the script
   & go to the "EDITABLE SETTINGS" section.

That's it, thank you for using my codes, please credit me, & Happy Developing!

5
SCRIPTS / (BYZMODZ) Player Timed Death Zone
« on: December 31, 2016, 12:54:46 am »
BYZMODZ

Player Timed Death Zone

DOWNLOAD: http://www.mediafire.com/file/zg1177jvyn7kf6f/BYZMODZ+PLAYER+TIMED+DEATH+ZONE+%28GAME-GURU%29.rar

Description:

                    If player enters one of these zones, a hud will appear with the words "TURN BACK" flashing while counting down from 10,
                    a demonic voice counts down with the hud, and if it reaches 0 and player is still in zone they die.

https://www.youtube.com/watch?v=yXJlx1PPd2M

STEP 1:

      Copy all folders from the archive you just extracted,
      to (Game-Guru/files/).

STEP 2:

   Add zone entity to your level,
   where ever you do not want player to be.   
   you can add as many of these as you want.

That's it, thank you for using my codes, please credit me, & Happy Developing!

6
SCRIPTS / (BYZMODZ) Buyable Jet Pack
« on: December 30, 2016, 10:35:36 pm »
BYZMODZ

Buyable Jet Pack

Description:

                    Player must buy the jet pack to use it.

STEP 1:

      Copy all folders from the archive you just extracted,
      to (Game-Guru/files/).

STEP 2:

   Add jetpack entity to your level,
   where you want player to buy it
   & give it the following entity properties:

   name = the amount you want it to cost as an integer.(i.e. 150 or 1000 , etc)
   static mode = no
   always active = no
   main = byzmodz/byzmodz_buyable_jetpack.lua

STEP 3:

   These require my currencies system,
   which can be found here: http://byzmodz.createaforum.com/scripts/(byzmodz)-currencies-system/

That's it, thank you for using my codes, please credit me, & Happy Developing!

7
SCRIPTS / (BYZMODZ) Radio
« on: December 30, 2016, 10:34:18 pm »
BYZMODZ

Radio

Description:

                    Radio that requires power, plays 4 different stations, includes static sfx to transition proper when player switches radio station.

https://www.youtube.com/watch?v=gXkRBr0F6CA&t=10s

DOWNLOAD: http://www.mediafire.com/file/8ag2aphhfw6k8fi/BYZMODZ+RADIO+%28GAME-GURU%29.rar

STEP 1:

      Copy all folders from the archive you just extracted,
      to (Game-Guru/files/).

STEP 2:

   Add entity you want to use as radio to your level,
   place it where you want to be, and then
   give it the following entity properties:

   static mode = no
   always active = yes
   main = byzmodz/byzmodz_radio.lua
   sound0 = audiobank/byzmodz/radio/radio_turn_on.wav
   sound1 = audiobank/byzmodz/radio/radio_turn_off.wav

STEP 3:

   Add an entity you want to use as radio stations placeholder
   to your level, then place it as close as you can to radio,
   reason for this is cause a placeholder is needed for all
   the sound incorporated , but we want the sound to come from
   where the radio is, so it isnt heard all over the level,
   anyways   give it the following entity properties:

   static mode = no
   always active = yes
   main = byzmodz/byzmodz_radio_stations_placeholder.lua
   sound0 = audiobank/byzmodz/radio/station_01.wav
   sound1 = audiobank/byzmodz/radio/station_02.wav
   sound2 = audiobank/byzmodz/radio/station_03.wav
   sound3 = audiobank/byzmodz/radio/station_04.wav

STEP 4:

   Add an entity you want to use as radio sfx placeholder
   to your level, then place it as close as you can to radio,
   reason for this is cause a placeholder is needed for all
   the sound incorporated , but we want the sound to come from
   where the radio is, so it isnt heard all over the level,
   anyways   give it the following entity properties:

   static mode = no
   always active = yes
   main = byzmodz/byzmodz_radio_sfx_placeholder.lua
   sound0 = audiobank/byzmodz/radio/static_01.wav
   sound1 = audiobank/byzmodz/radio/static_02.wav
   sound2 = audiobank/byzmodz/radio/static_03.wav
   sound3 = audiobank/byzmodz/radio/static_04.wav

STEP 5:

   This requires my power system,
   which can be found here: http://byzmodz.createaforum.com/scripts/(byzmodz)-switch-power-system/

That's it, thank you for using my codes, please credit me, & Happy Developing!

8
SCRIPTS / (BYZMODZ) Money Pickups
« on: December 30, 2016, 09:49:56 pm »
BYZMODZ

Money Pickups

Description:

                    Money player can pickup.

https://www.youtube.com/watch?v=kHgG5DeedW4

STEP 1:

      Copy all folders from the archive you just extracted,
      to (Game-Guru/files/).

STEP 2:

   Any entities you want to be the money player picks up
   & you want it to be a random amount
   give them the following properties:

      static mode = no
      main = byzmodz/byzmodz_pickup_money_random_amount.lua
      always active = no

   & any entities you want to be the money player picks up
   & you want it to be a specific amount
   give them the following properties:

      name = the amount you want it to be as an integer.(i.e. 150 or 1000 , etc)
      static mode = no
      main = byzmodz/byzmodz_pickup_money_specific_amount.lua
      always active = no

STEP 3:

   These require my currencies system,
   which can be found here: http://byzmodz.createaforum.com/scripts/(byzmodz)-currencies-system/

That's it, thank you for using my codes, please credit me, & Happy Developing!

9
SCRIPTS / (BYZMODZ) Darkness Zone
« on: December 30, 2016, 09:33:41 pm »
BYZMODZ

Darkness Zone

Description:

                    If player enters one of these zones, the level will get darker over time, then when player leaves the darkness fades away over time.

https://www.youtube.com/watch?v=YWw3w-BfZvs&t=11s

STEP 1:

      Copy all folders from the archive you just extracted,
      to (Game-Guru/files/).

STEP 2:

   Just add the provided zone entity to your map ,
   place it & size it how you want

That's it, thank you for using my codes, please credit me, & Happy Developing!

10
SCRIPTS / (BYZMODZ) Fog Zone
« on: December 30, 2016, 09:32:48 pm »
BYZMODZ

Fog Zones

Description:

                    If player enters one of these zones, fog will accumulate over time, and when player leaves fog will dissipate.

https://www.youtube.com/watch?v=J659rRFbFmo&t=124s

STEP 1:

      Copy all folders from the archive you just extracted,
      to (Game-Guru/files/).

STEP 2:

   Just add the provided zone entity to your map ,
   place it & size it how you want

That's it, thank you for using my codes, please credit me, & Happy Developing!

11
IMAGES / (BYZMODZ) Battery Life Hud
« on: December 30, 2016, 09:15:35 pm »
BYZMODZ

STEP 1:

      Copy all folders from the archive you just extracted,
      to (Game-Guru/files/).

STEP 2:

   Use them in your script.

Please credit me, & happy developing!

12
IMAGES / (BYZMODZ) Blood Shot Vision Hud
« on: December 30, 2016, 09:15:00 pm »
BYZMODZ

DOWNLOAD: http://www.mediafire.com/file/gl7gk1glcr173qx/BYZMODZ+BLOOD+SHOT+EYES+VISION+%28GAME-GURU%29.rar

STEP 1:

      Copy all folders from the archive you just extracted,
      to (Game-Guru/files/).

STEP 2:

   Use them in your script.

Please credit me, & happy developing!

13
IMAGES / (BYZMODZ) Dragon Hud
« on: December 30, 2016, 09:13:02 pm »
BYZMODZ

DOWNLOAD: http://www.mediafire.com/file/zej5tc8x8e9yda5/BYZMODZ+DRAGON+HUD+%28GAME-GURU%29.rar

STEP 1:

      Copy all folders from the archive you just extracted,
      to (Game-Guru/files/).

STEP 2:

   Use them in your script.

Please credit me, & happy developing!

14
IMAGES / (BYZMODZ) Progress Bar Pack 01
« on: December 30, 2016, 09:11:05 pm »
BYZMODZ

STEP 1:

      Copy all folders from the archive you just extracted,
      to (Game-Guru/files/).

STEP 2:

   Use them in your script.

Please credit me, & happy developing!

15
SCRIPTS / (BYZMODZ) Jukebox
« on: December 30, 2016, 08:24:55 pm »
BYZMODZ

Jukebox

Description:

              A jukebox that requires power, and money per use, with menu, sfx, holds 9 songs.

NOTE: The switch used in this video is not the same switch included with my power switch system.(The switch included is better:D)

https://www.youtube.com/watch?v=rN6Yeq-HsX4&t=33s

DOWNLOAD: http://www.mediafire.com/file/srksvi8vemly7il/BYZMODZ+JUKEBOX+%28GAME-GURU%29.rar

STEP 1:

      Copy all folders from the archive you just extracted,
      to (Game-Guru/files/).

STEP 2:

   NOTES: I recommend buying the jukebox machine from Game-Guru store.
     If you do have jukebox from Game-Guru store, then simply copy
     files for it change names around, and customize the diffuse texture
     to look more like it's off (black and white screen ,etc)

      Add the jukebox machine entity to your level, then open
   it's entity properties & make the following adjustments:

            static mode = no
            spawn at start = no
            always active = yes
            main = byzmodz/byzmodz_jukebox.lua   
         sound0 = audiobank/byzmodz/juke_box/song_01.wav
         sound1 = audiobank/byzmodz/juke_box/song_02.wav
         sound2 = audiobank/byzmodz/juke_box/song_03.wav
         sound3 = audiobank/byzmodz/juke_box/song_04.wav
         sound4 = audiobank/byzmodz/juke_box/song_05.wav

      Now add the jukebox machine off entity to your level,
   then open it's entity properties
   & make the following adjustments:

            static mode = no
            spawn at start = yes
            always active = yes
            main = byzmodz/byzmodz_jukebox_off.lua

STEP 3:

        Add an entity for the music place holder,
         this may be an entity you hide out of map or
         in plain sight, it just needs to be in the level.
         open its entity properties and adjust the following:

            static mode = no
            main = byzmodz/byzmodz_jukebox_music_placeholder.lua
            alwaysactive = yes   
         sound0 = audiobank/byzmodz/juke_box/song_06.wav
         sound1 = audiobank/byzmodz/juke_box/song_07.wav
         sound2 = audiobank/byzmodz/juke_box/song_08.wav
         sound3 = audiobank/byzmodz/juke_box/song_09.wav

STEP 4:

        Add an entity for the sfx place holder,
         this may be an entity you hide out of map or
         in plain sight, it just needs to be in the level.
         open its entity properties and adjust the following:

            static mode = no
            main = byzmodz/byzmodz_jukebox_sfx_placeholder.lua
            alwaysactive = yes   
      sound0 = audiobank/byzmodz/juke_box/jukebox_menu_music.wav
      sound1 = audiobank/byzmodz/misc/byz_button.wav

STEP 5:

   This requires my power system,
   which can be found here: http://byzmodz.createaforum.com/scripts/(byzmodz)-switch-power-system/

STEP 6:

   This requires my currencies system,
   which can be found here: http://byzmodz.createaforum.com/scripts/(byzmodz)-currencies-system/

That's it, thank you for using my codes, please credit me, & Happy Developing!

NOTE:

 You will want to switch the songs that jukebox comes with, if you plan to sell your game.
 I will update this post with instructions on switching songs sometime in the next 24 hours.

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